Player rules

Play fair. Score most. Win.

These are the simple rules players need. Every War shows its exact team size, timing, points, and proof requirements before play.

WAR rules

  1. 01
    Clans

    A clan can have up to 10 members.

  2. 02
    War team

    The founder sets the players per clan for each War (1–10). The leader locks the exact team. Each player receives one random task. The published War prize is a defined amount, not the entire tracked Vault balance. Published legacy Wars retain their displayed rules.

  3. 03
    One War clan

    A player can compete for only one clan in the same War. The selected team locks before play.

  4. 04
    Your task

    Tasks are drawn once when the roster locks. Each selected player gets one task. Retries keep the same owner; teammates can help in clan chat but cannot submit for you.

  5. 05
    Points

    Each challenge shows its maximum points. Only verified challenges and correctly resolved predictions add to the clan score.

  6. 06
    Predictions

    A prediction locks before its server deadline and cannot change. In WAR #001 every call closes after 15 minutes; the shared measurement window starts only after that cutoff and ends at War close.

  7. 07
    X Signal Raid

    The assigned player submits one public x.com status link containing the final five characters of their verified wallet. Visible likes + reposts + replies are recorded at the fixed War close. Mission Control awards the points only to the highest eligible organic result; bought, botted, reused, edited, or coordinated artificial engagement is rejected. Receipt time breaks an exact tie.

  8. 08
    No pay to win

    Wallet balance, $CLASH holdings, trading, spending, and referrals never add points or improve tie priority.

  9. 09
    Proofs

    Proof must match the published task, come from an eligible War-team player, and arrive before the deadline. Rejected proof may be retried only when the challenge rules allow it.

  10. 10
    Winner

    After the War closes and pending results are checked, the eligible clan with the highest final verified score wins.

  11. 11
    Ties

    New Wars compare server submission times: the clan that reached its final verified score first wins a score tie. Review speed does not decide it. Mission Control checks the recorded times and confirms the result. Previously published Wars keep their frozen tie rules, including rejected-proof priority where shown.

  12. 12
    Vault split

    The Vault uses the reward policy frozen for that War. WAR #001 announces a $2,000 worth-of-ETH prize pool. The tracked total Vault reserve is not automatically the prize for one War.

  13. 13
    Cheating

    Duplicate, replayed, late, cross-clan, or manipulated submissions can be rejected, held, voided, or disqualified. Every founder decision is recorded.

The production payout route is not automatic. Official eligibility, age, geography, tax, sanctions, prize funding, and legal contest terms require separate published rules and approval before entries open.